-40%
Demon Hunter's Handbook (D&D 3.5 OGL d20 2006 Goodman Games GMG4320)
$ 18.47
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Description
Goodman Games d20 System Demon Hunter's Handbook No campaign theme is more gripping than a battle against the minions of hell! This jam-packed sourcebook brings to the table everything you’ll need to run a fantasy campaign centered around demon hunters. From puritanical holy men fighting for their gods to crazed warriors only one step away from damnation themselves, every classic archetype is covered -- with new ones introduced as well. The handbook focuses not only on new classes, races, and feats, but also covers ways to tailor the existing d20 canon to a demon-hunter theme. It includes rules for possession and exorcism, organizations both pure and demonic, and guidelines for creating truly villainous demons to hunt. Requires the use of the Dungeons and Dragons Player's Handbook, Third Edition, published by Wizards of the Coast. Demon Hunter's Handbook is a 96-page sourcebook to aid dungeon masters in tailoring their campaigns to include demon hunters as a focus and includes new classes, races, and feats to use in whole or in part in their Dungeons & Dragons Third Edition ruleset campaigns -- a d20 role playing game system. Published by Goodman Games 2006 Cover art by Thomas Denmark ISBN: 978-0-9746681-8-5 Softcover 96 pages Condition FINE Previously owned. Cover facings have very light wear with soft scuffing, scratching, and edge wear. Pages are tight, bright, unmarked, and appear very lightly read. Please view actual scans.Demon Hunter's Handbook (D&D 3.5 OGL d20 2006 Goodman Games GMG4320)
Demon Hunter's Handbook (D&D 3.5 OGL d20 2006 Goodman Games GMG4320)
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Description
Goodman Games
d20 System
Demon Hunter's Handbook
No campaign theme is more gripping than a battle against the minions of hell! This jam-packed sourcebook brings to the table everything you’ll need to run a fantasy campaign centered around demon hunters. From puritanical holy men fighting for their gods to crazed warriors only one step away from damnation themselves, every classic archetype is covered -- with new ones introduced as well. The handbook focuses not only on new classes, races, and feats, but also covers ways to tailor the existing d20 canon to a demon-hunter theme. It includes rules for possession and exorcism, organizations both pure and demonic, and guidelines for creating truly villainous demons to hunt.
Requires the use of the
Dungeons and Dragons Player's Handbook
,
Third Edition,
published by
Wizards of the Coast
.
Demon Hunter's Handbook is a 96-page sourcebook to aid dungeon masters in tailoring their campaigns to include demon hunters as a focus and includes new classes, races, and feats to use in whole or in part in their Dungeons & Dragons Third Edition ruleset campaigns -- a d20 role playing game system.
Published by Goodman Games 2006
Cover art by Thomas Denmark
ISBN: 978-0-9746681-8-5
Softcover
96 pages
Condition
FINE
Previously owned.
Cover facings have very light wear with soft scuffing, scratching, and edge wear.
Pages are tight, bright, unmarked, and appear very lightly read.
Please view actual scans.
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About Us
Hello fellow role playing enthusiast. I have been playing Dungeon's and Dragon's since 1976 and have played each version extensively. Since I first read Andre Norton's "Quag Keep", I have been scouting ahead in dungeon crawls, hurling fireballs, casting illusions, saving damsel's in distress, praying to the gods for aide and seeking a truly lawful and ordered society. As a dungeon master I am true to Gary Gygax's original teachings and have DM'd in Greyhawk, Forgotten Realms, Dark Sun and a few other settings of my own creation. I am a recovering addict of Dark Ages of Camelot and have played Witcher, Baldur's Gate, Neverwinter's Night, Torment, Icewind Dale, Morrowind and Oblivion. I have dabbled in Magic the Gathering, Warhammer, Bloodbowl, Munchkin, Paranoia and am an avid board gamer as well.
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