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Domains of Althios: A Mage's Tale (D&D 3.0 Sourcebook 2002 Guildhouse Games)
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Description
d20 System Guildhouse Games The Domains Of Althios A Mage's Tale Tharilorn the Wise Lyn Ta'nhar, the Shaker of Mountains The Plague Lord, Nyrathoth These are but a few of the legendary wizards who learned their art in the halls of Vundara. Some were champions of the weak and oppressed. Some were heralds of doom and despair. Some were virtually forces of nature unto themselves. All were undisputed masters of the arcane, and it is the hope of joining their ranks that draws students in droves to the wizard-city. Vundara, the city of magic, rumored to be the birthplace of wizardry, rests in the foothills of the Faeforn Mountains. It is here that legend claims the titans taught magic to the young race of elves. The art they learned eventually crafted the towering spires and marble halls of Vundara. Labyrinthine libraries and ancient tomes hold the true power of the city: knowledge. The magic houses vie for prestige and influence. The games they play are acts of subtlety and spectacle that strike awe in the uninitiated. One must master both the art and the politics of wizardry to take a place among legends. Requires the use of the Dungeons & Dragons Player's Handbook, Third Edition, published by Wizards of the Coast. The Domains of Althios: A Mage's Tale is a 48-page location sourcebook detailing the magical city of Vundara and it also contains a series of adventures set in Vundara catering to magically inclined characters. This book uses the Dungeons & Dragons 3.0 role-playing game ruleset -- a d20 role-playing game system. Published by Guildhouse Games 2002 Cover art by Thom Thurman ISBN: 978-0-97-10238-64 Stock # GHS-1006 Softcover 48 pages Condition FINE Previously owned. Cover facings have light wear with scratching, scuffing, and edge wear. Small price sticker on front cover. Pages are tight, bright, unmarked, and appear lightly read. Please view actual scans.Domains of Althios: A Mage's Tale (D&D 3.0 Sourcebook 2002 Guildhouse Games)
Domains of Althios: A Mage's Tale (D&D 3.0 Sourcebook 2002 Guildhouse Games)
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Description
d20 System
Guildhouse Games
The Domains Of Althios
A Mage's Tale
Tharilorn the Wise
Lyn Ta'nhar, the Shaker of Mountains
The Plague Lord, Nyrathoth
These are but a few of the legendary wizards who learned their art in the halls of Vundara. Some were champions of the weak and oppressed. Some were heralds of doom and despair. Some were virtually forces of nature unto themselves. All were undisputed masters of the arcane, and it is the hope of joining their ranks that draws students in droves to the wizard-city.
Vundara, the city of magic, rumored to be the birthplace of wizardry, rests in the foothills of the Faeforn Mountains. It is here that legend claims the titans taught magic to the young race of elves. The art they learned eventually crafted the towering spires and marble halls of Vundara. Labyrinthine libraries and ancient tomes hold the true power of the city: knowledge. The magic houses vie for prestige and influence. The games they play are acts of subtlety and spectacle that strike awe in the uninitiated. One must master both the art and the politics of wizardry to take a place among legends.
Requires the use of the Dungeons & Dragons Player's Handbook, Third Edition, published by Wizards of the Coast.
The Domains of Althios: A Mage's Tale is a 48-page location sourcebook detailing the magical city of Vundara and it also contains a series of adventures set in Vundara catering to magically inclined characters. This book uses the Dungeons & Dragons 3.0 role-playing game ruleset -- a d20 role-playing game system.
Published by Guildhouse Games 2002
Cover art by Thom Thurman
ISBN: 978-0-97-10238-64
Stock # GHS-1006
Softcover
48 pages
Condition
FINE
Previously owned.
Cover facings have light wear with scratching, scuffing, and edge wear.
Small price sticker on front cover.
Pages are tight, bright, unmarked, and appear lightly read.
Please view actual scans.
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Hello fellow role playing enthusiast. I have been playing Dungeon's and Dragon's since 1976 and have played each version extensively. Since I first read Andre Norton's "Quag Keep", I have been scouting ahead in dungeon crawls, hurling fireballs, casting illusions, saving damsel's in distress, praying to the gods for aide and seeking a truly lawful and ordered society. As a dungeon master I am true to Gary Gygax's original teachings and have DM'd in Greyhawk, Forgotten Realms, Dark Sun and a few other settings of my own creation. I am a recovering addict of Dark Ages of Camelot and have played Witcher, Baldur's Gate, Neverwinter's Night, Torment, Icewind Dale, Morrowind and Oblivion. I have dabbled in Magic the Gathering, Warhammer, Bloodbowl, Munchkin, Paranoia and am an avid board gamer as well.
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