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Oathbound: Domains of the Forge (D&D 3.0 d20 Campaign Setting Bastion Press)

$ 10.55

Availability: 51 in stock
  • Return shipping will be paid by: Seller
  • Publication Year: 2001
  • Language: English
  • Refund will be given as: Money Back
  • Item must be returned within: 30 Days
  • All returns accepted: Returns Accepted
  • Condition: Fine (F) – The copy has been well cared for with all pages intact and without stray markings. All noticeable defects noted in description.
  • Character Family: Dungeons & Dragons
  • Brand: Bastion Press

    Description

    Oathbound Domains of the Forge Seven Bound They are the four-horned Feathered Fowl, once great champions of a god lost to memory. Now, they have been turned against him and bound to service as jailors of a divine prison. Straining against the confines of their Oaths, they scour the multiverse seeking the 'greatest of the grand,' ripping them from their homes and bringing them to the Forge. Domains of the Forge The divine power of the trapped god seeps into the land and its heroes, imbuing them with great powers and abilities. Unique prestige classes give insight into the world's mysteries and allow heroes to thrive within its borders, leaving them forever changed. A countless wealth of races, cultures, magic, and knowledge has been pulled to the land from millions of other worlds, woven into a unique tapestry that is the Forge. You will be forever altered. Oathbound: Domains of the Forge requires the use of the Dungeons & Dragons Player's Handbook, Third Edition, published by Wizards of the Coast. From the Introduction: Welcome to the Domains of the Forge, a world of violence and conflict that exists to test all who find their way to its shores. This is a place of danger and complex politics that are shaped and twisted by those drawn there. All who come are pulled in by one of seven guardians of the land through ravaged portals of feathers and claws. Most come for the promises of profit or power, some come seeking lost loves or family members, while others are ripped from their homes, abducted to awaken in the reflected realm known as the Forge. The Forge is so named because it draws heroes from thousands of other worlds and pushes them toward their absolute limits, making them sharper, bolder, and more dangerous. The Forge is not precisely a “natural” world; it has been crafted over countless millennia by incredibly powerful beings—the seven four-horned feathered fowl of the Great Oath. These guardians have reached out through gates to other planes and built and populated the Forge with the best and most extreme elements of each world within their vision. Each of the Seven holds sway over a different section of the planet, and its surface reflects its creation by seven very different hands. The Seven are not gods, though it is not known to mortals what drives their actions. Oathbound: Domains of the Forge is a 350-page campaign setting for your 3rd Edition role playing game campaign. Published by Bastion Press 2002 Catalog # BAS1005 ISBN: 0-9714392-6-5 Hardcover 350 pages Condition FINE Previously Owned. Cover surfaces have minimal wear with scuffing, scratching, and sharp corners. Pages are bright, tight, unmarked, and appear unread. Please view actual scans.
    Oathbound: Domains of the Forge (D&D 3.0 d20 Campaign Setting Bastion Press)
    Oathbound: Domains of the Forge (D&D 3.0 d20 Campaign Setting Bastion Press)
    Click images to enlarge
    Description
    Oathbound
    Domains of the Forge
    Seven Bound
    They are the four-horned Feathered Fowl, once great champions of a god lost to memory. Now, they have been turned against him and bound to service as jailors of a divine prison. Straining against the confines of their Oaths, they scour the multiverse seeking the 'greatest of the grand,' ripping them from their homes and bringing them to the Forge.
    Domains of the Forge
    The divine power of the trapped god seeps into the land and its heroes, imbuing them with great powers and abilities. Unique prestige classes give insight into the world's mysteries and allow heroes to thrive within its borders, leaving them forever changed.
    A countless wealth of races, cultures, magic, and knowledge has been pulled to the land from millions of other worlds, woven into a unique tapestry that is the Forge. You will be forever altered.
    Oathbound: Domains of the Forge
    requires the use of the
    Dungeons & Dragons Player's Handbook, Third Edition
    , published by
    Wizards of the Coast.
    From the Introduction:
    Welcome to the Domains of the Forge, a world of violence and conflict that exists to test all who find their way
    to its shores. This is a place of danger and complex politics that are shaped and twisted by those drawn there.
    All who come are pulled in by one of seven guardians of
    the land through ravaged portals of feathers and claws.
    Most come for the promises of profit or power, some come
    seeking lost loves or family members, while others are
    ripped from their homes, abducted to awaken in the reflected realm known as the Forge.
    The Forge is so named because it draws heroes from
    thousands of other worlds and pushes them toward their
    absolute limits, making
    them sharper, bolder, and
    more dangerous. The
    Forge is not precisely a
    “natural” world; it has
    been crafted over countless millennia by incredibly powerful beings—the
    seven four-horned feathered fowl of the Great
    Oath. These guardians
    have reached out through
    gates to other planes and
    built and populated the
    Forge with the best and
    most extreme elements of
    each world within their vision. Each of the Seven
    holds sway over a different section of the planet,
    and its surface reflects its
    creation by seven very different hands. The Seven are not gods, though it is not
    known to mortals what drives their actions.
    Oathbound: Domains of the Forge is a 350-page campaign setting for your 3rd Edition role playing game campaign.
    Published by Bastion Press 2002
    Catalog # BAS1005
    ISBN: 0-9714392-6-5
    Hardcover
    350 pages
    Condition
    FINE
    Previously Owned.
    Cover surfaces have minimal wear with scuffing, scratching, and sharp corners.
    Pages are bright, tight, unmarked, and appear unread.
    Please view actual scans.
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    About Us
    Hello fellow role playing enthusiast. I have been playing Dungeon's and Dragon's since 1976 and have played each version extensively. Since I first read Andre Norton's "Quag Keep", I have been scouting ahead in dungeon crawls, hurling fireballs, casting illusions, saving damsel's in distress, praying to the gods for aide and seeking a truly lawful and ordered society. As a dungeon master I am true to Gary Gygax's original teachings and have DM'd in Greyhawk, Forgotten Realms, Dark Sun and a few other settings of my own creation. I am a recovering addict of Dark Ages of Camelot and have played Witcher, Baldur's Gate, Neverwinter's Night, Torment, Icewind Dale, Morrowind and Oblivion. I have dabbled in Magic the Gathering, Warhammer, Bloodbowl, Munchkin, Paranoia and am an avid board gamer as well.
    I will do my best to keep you satisfied so
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    GRADING SYSTEM
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