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Ships and Sea Battles (7th Sea D&D 3.0 Sourcebook d20 2003 AEG #8557)

$ 15.83

Availability: 35 in stock
  • Format: Hardcover
  • Character Family: Dungeons & Dragons
  • All returns accepted: Returns Accepted
  • Item must be returned within: 30 Days
  • Publication Year: 2004
  • Refund will be given as: Money Back
  • Return shipping will be paid by: Seller
  • Condition: Very Fine (Near Mint) - The copy has been lightly used but is crisp and without flaws.
  • Language: English

    Description

    Swashbuckling Adventures Ships and Sea Battles "Broadside cannons, fire at will!" The seas of the Theah are home to dangerous men and women... almost as dangerous as the vessels they sail. Now, learn about the mighty ships that ply the waves, seeking plunder for their crews, and hunting the enemies of their nations. Learn the deatils of Theah's most thrilling sea battles, and find out how to bring similar epic clashes to your campaign. Ships and Sea Battles contains all the information you need for sea-going adventures, including new mass naval rules, details on exotic ports, guidelines for campaigns set entirley onboard ships and more! On the open waves, your ship is the only thing between you and a watery grave. Ships and Sea Battles will keep you and your characters afloat! Complete details on ship types, crewmen positions, Thean ports of call, adventure hooks, new campaign ideas, and more! A brand new mass naval combat system, compatible with any previously existing set of mechanics and designed to thrust your characters into the heart of epic seaborne combat. Fully compatible with both d20 System rules and the classic 7th Sea system. Ships and Sea Battles is a 96-page sourcebook on playing naval battles and adventures on the high seas in the 7th Sea - Thean world setting; now for intended use with the Dungeons & Dragons 3.0 ruleset environment. Published by Alderac Entertainment Group Inc. 2003 Cover art by William O'Connor ISBN 1-887953-93-0 Softcover 96 pages Condition VERY FINE Previously Owned. Absolutely Beautiful. Please view actual scans.
    Ships and Sea Battles (7th Sea D&D 3.0 Sourcebook d20 2003 AEG 8557)
    Ships and Sea Battles (7th Sea D&D 3.0 Sourcebook d20 2003 AEG 8557)
    Click images to enlarge
    Description
    Swashbuckling Adventures
    Ships and Sea Battles
    "Broadside cannons, fire at will!"
    The seas of the Theah are home to dangerous men and women... almost as dangerous as the vessels they sail. Now, learn about the mighty ships that ply the waves, seeking plunder for their crews, and hunting the enemies of their nations. Learn the deatils of Theah's most thrilling sea battles, and find out how to bring similar epic clashes to your campaign. Ships and Sea Battles contains all the information you need for sea-going adventures, including new mass naval rules, details on exotic ports, guidelines for campaigns set entirley onboard ships and more! On the open waves, your ship is the only thing between you and a watery grave. Ships and Sea Battles will keep you and your characters afloat!
    Complete details on ship types, crewmen positions, Thean ports of call, adventure hooks, new campaign ideas, and more!
    A brand new mass naval combat system, compatible with any previously existing set of mechanics and designed to thrust your characters into the heart of epic seaborne combat.
    Fully compatible with both d20 System rules and the classic 7th Sea system.
    Ships and Sea Battles is a 96-page sourcebook on playing naval battles and adventures on the high seas in the 7th Sea - Thean world setting; now for intended use with the Dungeons & Dragons 3.0 ruleset environment.
    Published by Alderac Entertainment Group Inc. 2003
    Cover art by William O'Connor
    ISBN 1-887953-93-0
    Softcover
    96 pages
    Condition
    VERY FINE
    Previously Owned.
    Absolutely Beautiful.
    Please view actual scans.
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    About Us
    Hello fellow role playing enthusiast. I have been playing Dungeon's and Dragon's since 1976 and have played each version extensively. Since I first read Andre Norton's "Quag Keep", I have been scouting ahead in dungeon crawls, hurling fireballs, casting illusions, saving damsel's in distress, praying to the gods for aide and seeking a truly lawful and ordered society. As a dungeon master I am true to Gary Gygax's original teachings and have DM'd in Greyhawk, Forgotten Realms, Dark Sun and a few other settings of my own creation. I am a recovering addict of Dark Ages of Camelot and have played Witcher, Baldur's Gate, Neverwinter's Night, Torment, Icewind Dale, Morrowind and Oblivion. I have dabbled in Magic the Gathering, Warhammer, Bloodbowl, Munchkin, Paranoia and am an avid board gamer as well.
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    GRADING SYSTEM
    I sell products for future use and as such my grading is for the continued joyful service of the products. If you are a collector you should lower the grading step by one grade. (Ex. a Mint copy would be a collector's grade Very Fine)
    New
    - The copy is direct from publisher.
    Mint
    (Like New) - The copy is not direct from publisher but looks like new.
    Very Fine
    (Near Mint) - The copy has been lightly used but is crisp and without flaws.
    Fine
    (F) - The copy has been well cared for; all pages intact with no stray markings. All noticeable defects noted in description.
    Very Good
    (VG) - The copy has some abuse but all pages are intact with very few signs of previous use and still serviceable for continued use. All noticeable defects noted in description.
    Good
    (G) - The copy has been used but is still a serviceable copy. Major flaws are noted.
    Fair
    (F) - The copy has been used to the detriment of future use. Detriments are noted in description.
    Poor
    (P) - The copy has been severely abused and may not be suitable for further use. Use recommendations will be suggested.
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