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Sundered Reaches (Dungeon Dragons Campaign Setting d20 OGL 2003 Fast Forward)
$ 10.55
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Description
Second World Simulations d20 System Masters of Arms It's all about hitting things, even the flavor text. This book provides a complete weapons-based martial arts system for practically every weapon in the game and a few things you wouldn't even recognize as weapons (like an immovable rod). Masters of Arms includes over 300 special maneuvers, spread across more than 30 classes. Masters of Arms focuses on unusual weapons and those who master them. Combination maneuvers give you many different ways to devastate things and defensive maneuvers give you something to do while the monsters try to eat you. All the classes are designed with maximum flexibility and customizability in mind and most of their special abilities can double as new feats, so that those who don't wish to specialize in a prestige class can still expand their library of actions. For gamemasters the Alpha Beast provides a convenient way to upgrade a monster for close in fighting, whether using claws or teeth or tentacles. And the telekinesis master can make fighting demons a very different experience. In addition Masters of Arms includes a combination maneuver construction system. For those gamemasters, players, and game designers willing to risk their sanity, the construction system can work quite nicely but Second World Simulations will not compensate you for mental anguish or possible psychiatric bills. Requires the use of the Dungeons and Dragons Player's Handbook, Third Edition, published by Wizards of the Coast. Masters of Arms is a 96-page weapon-based fighting system sourcebook for dungeon masters to use in whole or in part as an alternative combat method in their Dungeons & Dragons Third Edition ruleset campaigns -- a d20 role playing game system. Published by Second World Simulations 2002 Cover art by Jim Pavelec ISBN: 978-0-9718397-0-0 Softcover 96 pages Condition FINE Previously owned. Cover facings have very light wear with soft scuffing, scratching, and edge wear. Pages are tight, bright, unmarked, and appear very lightly read. Please view actual scans.Sundered Reaches (Dungeon Dragons Campaign Setting d20 OGL 2003 Fast Forward)
Sundered Reaches (Dungeon Dragons Campaign Setting d20 OGL 2003 Fast Forward)
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Description
Fast Forward Entertainment
d20 System
Sundered Reaches
Campaign Setting
A Unique Fantasy World of Grim Survival and Ancient Mysteries
Explore The Most Challenging Campaign Setting Ever Created!
Welcome to the Red Planet!
Sundered Reaches details a new fantasy campaign setting filled with the most deadly challenges and sinister mysteries ever. Even the tiniest of monsters may be more powerful than the toughest player character! 5,000-year-old mysteries dot the withered landscape! Intelligent crystal cities, filled with amazing treasures and even more astounding defenses, stand ready to be plundered - if the characters can survive long enough!
The toughest challenges you can imagine!
You hold in your hands a tremendous resource designed for powerful campaigns. This is a world where experienced characters too strong for other fantasy settings will struggle to merely survive. A world where even natives, hailing from one of the new and unique races that call Mars home, must fight the elements and their enemies to forge a life. Explore the strange floating canal cities, try to reach the depths of toxic scarlet forests, or struggle to bring peace to this dying world. The choices are yours! But be warned, players and GMs looking for an easy adventure need not open this book...
Sundered Reaches
breaks new ground in high-level fantasy gaming. This unique d20 campaign setting presents the perfect challenge for players who have been there and done that. Characters can be drawn to the Red Planet from any other d20 campaign or created anew. Sometimes newly arrived characters walk unchanged onto the Red Planet, but just as often they are reshaped into entirely new life forms. Every Martian mile presents its own new and deadly encounters! The creatures that walk the Red Planet are fierce and every corner of the planet is shrouded in mystery. GMs and players alike will have the time of their lives exploring and shaping this new world!
About the Authors:
James M. Ward, William W. Connors and Jamie Chambers have decades of game world design credit behind them. Some of their best work can be found in trademark settings like Greyhawk, Ravenloft and Dragonlance. Together, they have built an amazing new fantasy role-playing setting that will challenge even the most advanced players.
Requires the use of the
Dungeons and Dragons Player's Handbook
,
Third Edition,
published by
Wizards of the Coast
.
Sundered Reaches is a 126-page campaign setting sourcebook, featuring The Red Planet: Mars and presents a new challenge for players who have been there and done that and is for dungeon masters to use in whole or in part in their Dungeons & Dragons Third Edition ruleset campaigns -- a d20 role playing game system.
Published by Fast Forward Entertainment 2003
Written by James M. Ward, Jamie Chambers, and William W. Connors
Cover art by DT Strain
ISBN: 1-932201-31-9
Softcover
126 pages
Condition
VERY FINE
Previously owned.
Absolutely Beautiful.
Please view actual scans.
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About Us
Hello fellow role playing enthusiast. I have been playing Dungeon's and Dragon's since 1976 and have played each version extensively. Since I first read Andre Norton's "Quag Keep", I have been scouting ahead in dungeon crawls, hurling fireballs, casting illusions, saving damsel's in distress, praying to the gods for aide and seeking a truly lawful and ordered society. As a dungeon master I am true to Gary Gygax's original teachings and have DM'd in Greyhawk, Forgotten Realms, Dark Sun and a few other settings of my own creation. I am a recovering addict of Dark Ages of Camelot and have played Witcher, Baldur's Gate, Neverwinter's Night, Torment, Icewind Dale, Morrowind and Oblivion. I have dabbled in Magic the Gathering, Warhammer, Bloodbowl, Munchkin, Paranoia and am an avid board gamer as well.
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