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The Slayer's Guide to Bugbears (D&D 3.0 d20 2001 Mongoose Publishing MGP0007)

$ 9.49

Availability: 73 in stock
  • Number of Pages: 32 Pages
  • Language: English
  • ISBN: 9781903980200
  • Format: Trade Paperback
  • Year: 2002
  • Age Level: 17 Years & Up
  • Condition: Fine (F) – The copy has been well cared for with all pages intact and without stray markings. All noticeable defects noted in description.
  • Brand: Mongoose Publishing
  • Character Family: Dungeons & Dragons
  • Publication Year: 2002
  • EAN: 9781903980200

    Description

    Mongoose Publishing d20 System The Slayer's Guide to Bugbears Evil Cunning Pound for pound, muscle for muscle, bugbears are stronger, sneakier and far more unpredictable than their other goblinoid cousins. They are brutal guerrillas who strike fast and fade away, bursting onto the scene to wreak terrible havoc before vanishing. If they could ever unite under a single banner, or maintain the military discipline of the hobgoblins, they would shake the heavens with their rage. Fortunately for the rest of the world, bugbears are as fractious as they are violent, driven by chaotic urges and consuming greed that prevent them from developing the social structure of more advanced races. Inside You Will Find: Bugbear Physiology: Taller than all but the most extraordinary of men, bugbears cut an imposing figure in the light of day. When glimpsed dashing through the shadows, their bulging muscles and towering frames are enough to give any adventurer a moment’s pause. Habitat: Bugbears are capable of surviving in most environments and are equally at home in the wilderness or hidden within the cities of more civilised races. Bugbear Society: Full details on bugbear life including the feared Dark Rangers and the dreaded Render and Stalker. Methods of Warfare: Physically powerful and smart enough to formulate tactics, the bugbear is a dangerous foe on any battlefield. In skirmishes, where individual strength is a deciding factor, bugbears have a distinct advantage over the members of most other races. Role-Playing with Bugbears: Games Masters are provided with complete information on how to portray bugbears within their campaign, in a way players will never forget. Scenario Hooks and Ideas: A series of jumping points to introduce bugbears into a campaign. Luurgs Warren: A detailed bugbear lair is presented. Bugbear Reference List: A ready to go list of characters and enemies for players to face, should they stumble across the machinations of these evil creatures. FOR GAMES MASTERS AND PLAYERS ALIKE Requires the use of the Dungeons and Dragons Player's Handbook, Third Edition, published by Wizards of the Coast. The Slayer’s Guide to Bugbears is a 32-page race/monster sourcebook on the tall, powerful bugbears and provides information on their society and fighting methods to enhance your Dungeons & Dragons 3.0 fantasy roleplaying game campaigns. Published by Mongoose Publishing 2001 Cover art by Anne Stokes ISBN: 978-1-903980-20-0 Softcover 32 pages Condition FINE Previously owned. Cover facings have light wear with soft scuffing and scratching. Pages are tight, bright, unmarked, and appear very lightly read. Please view actual scans.
    The Slayer's Guide to Bugbears (D&D 3.0 d20 2001 Mongoose Publishing MGP0007)
    The Slayer's Guide to Bugbears (D&D 3.0 d20 2001 Mongoose Publishing MGP0007)
    Click images to enlarge
    Description
    Mongoose Publishing
    d20 System
    The Slayer's Guide to
    Bugbears
    Evil Cunning
    Pound for pound, muscle for muscle, bugbears are stronger, sneakier and far more unpredictable than their other goblinoid cousins. They are brutal guerrillas who strike fast and fade away, bursting onto the scene to wreak terrible havoc before vanishing. If they could ever unite under a single banner, or maintain the military discipline of the hobgoblins, they would shake the heavens with their rage. Fortunately for the rest of the world, bugbears are as fractious as they are violent, driven by chaotic urges and consuming greed that prevent them from developing the social structure of more advanced races.
    Inside You Will Find:
    Bugbear Physiology:
    Taller than all but the most extraordinary of men, bugbears cut an imposing figure in the light of day. When glimpsed dashing through the shadows, their bulging muscles and towering frames are enough to give any adventurer a moment’s pause.
    Habitat:
    Bugbears are capable of surviving in most environments and are equally at home in the wilderness or hidden within the cities of more civilised races.
    Bugbear Society:
    Full details on bugbear life including the feared Dark Rangers and the dreaded Render and Stalker.
    Methods of Warfare:
    Physically powerful and smart enough to formulate tactics, the bugbear is a dangerous foe on any battlefield. In skirmishes, where individual strength is a deciding factor, bugbears have a distinct advantage over the members of most other races.
    Role-Playing with Bugbears:
    Games Masters are provided with complete information on how to portray bugbears within their campaign, in a way players will never forget.
    Scenario Hooks and Ideas:
    A series of jumping points to introduce bugbears into a campaign.
    Luurgs Warren:
    A detailed bugbear lair is presented.
    Bugbear Reference List:
    A ready to go list of characters and enemies for players to face, should they stumble across the machinations of these evil creatures.
    FOR GAMES MASTERS AND PLAYERS ALIKE
    Requires the use of the
    Dungeons and Dragons Player's Handbook, Third Edition
    , published by Wizards of the Coast.
    The Slayer’s Guide to Bugbears is a 32-page race/monster sourcebook on the tall, powerful bugbears and provides information on their society and fighting methods to enhance your Dungeons & Dragons 3.0 fantasy roleplaying game campaigns.
    Published by Mongoose Publishing 2001
    Cover art by Anne Stokes
    ISBN: 978-1-903980-20-0
    Softcover
    32 pages
    Condition
    FINE
    Previously owned.
    Cover facings have light wear with soft scuffing and scratching.
    Pages are tight, bright, unmarked, and appear very lightly read.
    Please view actual scans.
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    About Us
    Hello fellow role playing enthusiast. I have been playing Dungeon's and Dragon's since 1976 and have played each version extensively. Since I first read Andre Norton's "Quag Keep", I have been scouting ahead in dungeon crawls, hurling fireballs, casting illusions, saving damsel's in distress, praying to the gods for aide and seeking a truly lawful and ordered society. As a dungeon master I am true to Gary Gygax's original teachings and have DM'd in Greyhawk, Forgotten Realms, Dark Sun and a few other settings of my own creation. I am a recovering addict of Dark Ages of Camelot and have played Witcher, Baldur's Gate, Neverwinter's Night, Torment, Icewind Dale, Morrowind and Oblivion. I have dabbled in Magic the Gathering, Warhammer, Bloodbowl, Munchkin, Paranoia and am an avid board gamer as well.
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