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The Slayer's Guide to Duergar (D&D 3.0 d20 2002 Mongoose Publishing MGP0014)

$ 15.83

Availability: 56 in stock
  • Number of Pages: 32 Pages
  • Language: English
  • Condition: Fine (F) – The copy has been well cared for with all pages intact and without stray markings. All noticeable defects noted in description.
  • ISBN: 9781903980569
  • Brand: Mongoose Publishing
  • Format: Trade Paperback
  • Year: 2002
  • Character Family: Dungeons & Dragons
  • EAN: 9781903980569
  • Publication Year: 2002
  • Age Level: 17 Years & Up

    Description

    Mongoose Publishing d20 System The Slayer's Guide to Duergar Deceit and Treachery The duergar, often called grey dwarves, live well-hidden in the darkness of the cold ground, revelling in mischief and evil deeds of all sorts and despising their cousins still living on a surface world now forbidden to them. Once a mysterious people, more has been discovered about their way of life, and sages hope that with the information provided by their texts one will be able to understand the intrinsic nature of these creatures and be aware of the danger they represent. Duergar are masters of treachery and deceit and are engaged in an everlasting struggle with the other races of the underdark in their search for dominance over those realms. Drow are their fierce competitors in this domain, but duergar have surrounded themselves with such ingenuity that even dark elves have learned to respect them as capable adversaries. Duergar retain much of the dwarven race’s traits even if their metabolism has changed somewhat to adapt to their environment, and their communities have evolved into a well-oiled fighting power to be reckoned with. Duergar are not to be taken lightly. They are cunning and intelligent and, most of all, can be very unpredictable. Inside You Will Find: Duergar Physiology: The physical make up of a duergar is similar, but different, to dwarves, This chapter details the important divergence in the race. Duergar Roleplaying: How best to portray duergar in your games, including details on using them as player characters. Duergar Society: How the duergar’s society is interlinked, including their adherence to dark religions. Duergar Habitat: Where and why duergar settle in the underground places. Warfare in the Dark: How the grey dwarves battle in their world without light. Verhaven: An intricate and militaristic community of duergar. FOR GAMES MASTERS AND PLAYERS ALIKE Requires the use of the Dungeons and Dragons Player's Handbook, Third Edition, published by Wizards of the Coast. The Slayer’s Guide to Duergar is a 32-page race/monster sourcebook on the grey dwarves of the Underdark and provides information on their society and fighting methods to enhance your Dungeons & Dragons 3.0 fantasy roleplaying game campaigns. Published by Mongoose Publishing 2002 Cover art by Anne Stokes ISBN: 978-1-903980-56-9 Softcover 32 pages Condition FINE Previously owned. Cover facings have light wear with soft scuffing and scratching. Pages are tight, bright, unmarked, and appear very lightly read. Please view actual scans.
    The Slayer's Guide to Duergar (D&D 3.0 d20 2002 Mongoose Publishing MGP0014)
    The Slayer's Guide to Duergar (D&D 3.0 d20 2002 Mongoose Publishing MGP0014)
    Click images to enlarge
    Description
    Mongoose Publishing
    d20 System
    The Slayer's Guide to
    Duergar
    Deceit and Treachery
    The duergar, often called grey dwarves, live well-hidden in the darkness of the cold ground, revelling in mischief and evil deeds of all sorts and despising their cousins still living on a surface world now forbidden to them. Once a mysterious people, more has been discovered about their way of life, and sages hope that with the information provided by their texts one will be able to understand the intrinsic nature of these creatures and be aware of the danger they represent.
    Duergar are masters of treachery and deceit and are engaged in an everlasting struggle with the other races of the underdark in their search for dominance over those realms. Drow are their fierce competitors in this domain, but duergar have surrounded themselves with such ingenuity that even dark elves have learned to respect them as capable adversaries. Duergar retain much of the dwarven race’s traits even if their metabolism has changed somewhat to adapt to their environment, and their communities have evolved into a well-oiled fighting power to be reckoned with. Duergar are not to be taken lightly. They are cunning and intelligent and, most of all, can be very unpredictable.
    Inside You Will Find:
    Duergar Physiology:
    The physical make up of a duergar is similar, but different, to dwarves, This chapter details the important divergence in the race.
    Duergar Roleplaying:
    How best to portray duergar in your games, including details on using them as player characters.
    Duergar Society:
    How the duergar’s society is interlinked, including their adherence to dark religions.
    Duergar Habitat:
    Where and why duergar settle in the underground places.
    Warfare in the Dark:
    How the grey dwarves battle in their world without light.
    Verhaven:
    An intricate and militaristic community of duergar.
    FOR GAMES MASTERS AND PLAYERS ALIKE
    Requires the use of the
    Dungeons and Dragons Player's Handbook, Third Edition
    , published by Wizards of the Coast.
    The Slayer’s Guide to Duergar is a 32-page race/monster sourcebook on the grey dwarves of the Underdark and provides information on their society and fighting methods to enhance your Dungeons & Dragons 3.0 fantasy roleplaying game campaigns.
    Published by Mongoose Publishing 2002
    Cover art by Anne Stokes
    ISBN: 978-1-903980-56-9
    Softcover
    32 pages
    Condition
    FINE
    Previously owned.
    Cover facings have light wear with soft scuffing and scratching.
    Pages are tight, bright, unmarked, and appear very lightly read.
    Please view actual scans.
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    About Us
    Hello fellow role playing enthusiast. I have been playing Dungeon's and Dragon's since 1976 and have played each version extensively. Since I first read Andre Norton's "Quag Keep", I have been scouting ahead in dungeon crawls, hurling fireballs, casting illusions, saving damsel's in distress, praying to the gods for aide and seeking a truly lawful and ordered society. As a dungeon master I am true to Gary Gygax's original teachings and have DM'd in Greyhawk, Forgotten Realms, Dark Sun and a few other settings of my own creation. I am a recovering addict of Dark Ages of Camelot and have played Witcher, Baldur's Gate, Neverwinter's Night, Torment, Icewind Dale, Morrowind and Oblivion. I have dabbled in Magic the Gathering, Warhammer, Bloodbowl, Munchkin, Paranoia and am an avid board gamer as well.
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