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The Slayer's Guide to Orcs (D&D d20 2002 Mongoose Publishing MGP0010)
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Description
Mongoose Publishing D20 System The Slayer's Guide to Orcs Footsoldiers of Evil Orcs are the foot soldiers of evil, the creatures that make up the hordes of darkness that threaten to overwhelm the good peoples and turn the entire land into a region of little else than slaughter and depravity. Most Games Masters use them as the guardians of low-level dungeons, just a slight step above kobolds as a threat. Often they are simply portrayed as evil humans and are given little more thought than that. Inside You Will Find: Physiology: Whilst the life of orcs are often brutal and short there’s more to them than meets the eye Habitat: Where and why orcs can most often be found Society: From Tribe to warcamp to raiding party, orcish societies are geared towards warfare Methods of Warfare: There are few things for which orcs are renowned, but fighting is one of them Roleplaying with Orcs: Breathing life into orcs as a race, including the dread Battle Shaman Prestige class, blessed by their gods for combat. Scenario Hooks: A selection of ideas on how to use orcs in your campaign Gruk’s Kamp: A detailed orc camp is presented Orc Reference List: A ready to go list of characters and enemies for players to face, when they stumble across these evil creatures. FOR GAMES MASTERS AND PLAYERS ALIKE Requires the use of the Dungeons and Dragons Player's Handbook, Third Edition, published by Wizards of the Coast. The Slayer's Guide to Orcs is a 32-page race/monster sourcebook on orc society and battle tactics to enhance your Dungeons & Dragons 3.0 fantasy roleplaying game campaigns. Published by Mongoose Publishing 2002 Written by Matt Forbeck Cover art by Ralph Horsley ISBN: 978-1-903980-34-7 Softcover 32 pages Condition FINE Previously owned. Cover facings have light wear with light scuffing and scratching. Pages are tight, bright, unmarked, and appear very lightly read. Please view actual scans.The Slayer's Guide to Orcs (D&D d20 2002 Mongoose Publishing MGP0010)
The Slayer's Guide to Orcs (D&D d20 2002 Mongoose Publishing MGP0010)
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Description
Mongoose Publishing
D20 System
The Slayer's Guide to
Orcs
Footsoldiers of Evil
Orcs are the foot soldiers of evil, the creatures that make up the hordes of darkness that threaten to overwhelm the good peoples and turn the entire land into a region of little else than slaughter and depravity. Most Games Masters use them as the guardians of low-level dungeons, just a slight step above kobolds as a threat. Often they are simply portrayed as evil humans and are given little more thought than that.
Inside You Will Find:
Physiology:
Whilst the life of orcs are often brutal and short there’s more to them than meets the eye
Habitat:
Where and why orcs can most often be found
Society:
From Tribe to warcamp to raiding party, orcish societies are geared towards warfare
Methods of Warfare:
There are few things for which orcs are renowned, but fighting is one of them
Roleplaying with Orcs:
Breathing life into orcs as a race, including the dread Battle Shaman Prestige class, blessed by their gods for combat.
Scenario Hooks:
A selection of ideas on how to use orcs in your campaign
Gruk’s Kamp:
A detailed orc camp is presented
Orc Reference List:
A ready to go list of characters and enemies for players to face, when they stumble across these evil creatures.
FOR GAMES MASTERS AND PLAYERS ALIKE
Requires the use of the
Dungeons and Dragons Player's Handbook, Third Edition
, published by Wizards of the Coast.
The Slayer's Guide to Orcs is a 32-page race/monster sourcebook on orc society and battle tactics to enhance your Dungeons & Dragons 3.0 fantasy roleplaying game campaigns.
Published by Mongoose Publishing 2002
Written by Matt Forbeck
Cover art by Ralph Horsley
ISBN: 978-1-903980-34-7
Softcover
32 pages
Condition
FINE
Previously owned.
Cover facings have light wear with light scuffing and scratching.
Pages are tight, bright, unmarked, and appear very lightly read.
Please view actual scans.
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About Us
Hello fellow role playing enthusiast. I have been playing Dungeon's and Dragon's since 1976 and have played each version extensively. Since I first read Andre Norton's "Quag Keep", I have been scouting ahead in dungeon crawls, hurling fireballs, casting illusions, saving damsel's in distress, praying to the gods for aide and seeking a truly lawful and ordered society. As a dungeon master I am true to Gary Gygax's original teachings and have DM'd in Greyhawk, Forgotten Realms, Dark Sun and a few other settings of my own creation. I am a recovering addict of Dark Ages of Camelot and have played Witcher, Baldur's Gate, Neverwinter's Night, Torment, Icewind Dale, Morrowind and Oblivion. I have dabbled in Magic the Gathering, Warhammer, Bloodbowl, Munchkin, Paranoia and am an avid board gamer as well.
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