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TSR 11551 2000 DUNGEONS & DRAGONS DUNGEON MASTER GUIDE hc Core Rulebook II ka

$ 3.69

Availability: 100 in stock
  • Condition: Used
  • Refund will be given as: Money Back
  • Year: 2000
  • Return shipping will be paid by: Seller
  • Restocking Fee: No
  • All returns accepted: Returns Accepted
  • Character Family: Dungeons & Dragons
  • Item must be returned within: 30 Days
  • Brand: TSR

    Description

    From TSR vintage 2000, black and white and full color with full color covers hardcover
    The
    3rd Edition Dungeon Master's Guide
    focuses on how to create and run a fun Dungeons & Dragons game. Like previous editions, the
    3rd Edition DMG
    further explains the rules introduced in the
    Player's Handbook
    . But this book goes beyond rules and offers valuable tips on pacing, story creation, conflict, villains, motivation, and player rewards.
    Novice DMs will benefit from the sections on creating individual adventures and describing action, while even experienced DMs will appreciate the notes on extended campaigns, detailed world creation, and high-level play. We loved the "Behind the Curtain" blurbs, which explain the reasoning behind the changes made in 3rd Edition. Well-considered optional rules are offered to daring DMs, including rules for monsters as PC races (troll paladin, anyone?), high technology, and guidelines for creating custom races and classes.
    The nuts and (lightning) bolts of DMing are also covered in great detail. The book teaches DMs how to gauge Challenge Ratings for players and monsters in order to create balanced encounters. These encounters are easier to run thanks to 3rd Edition's standardized monster abilities, each of which are covered in depth. Rewarding players for successful encounters is also easier, now that the cumbersome treasure tables of 2nd Edition have been replaced. Particular attention is paid to magic items: how to award them, how players create them, how to adjudicate them, and how to take them away. The new magic item enhancement rules (similar to the magic items in the computer game
    Diablo
    ) are also detailed.
    One dramatic departure from D&D as we knew it could have used a bit more attention. The DMG introduces the concept of prestige classes, and includes rules for six sample prestige classes: arcane archer, assassin, blackguard, dwarven defender, loremaster, and shadowdancer. Characters can't take these classes at first level but must instead work toward them by choosing specific classes, skills, and feats.
    Offered is the hardcover in about Fine condition with bumps to the corners and a previous owner's name in ink on the first leaf.
    Combined shipping discounts are available whenever possible.
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