-40%
Wilderness & Wastelands (D&D Sword & Sorcery sourcebook d20 2002 White Wolf)
$ 9.49
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Description
Sword & Sorcery d20 System Wilderness & Wasteland Scarred Lands Encounters A Sourcebook for 3rd Edition Fantasy Roleplaying Danger All Around The threats adventurers face go far beyond the creatures that lie in wait for them -- the very terrain through which they travel can be a danger. Wilderness & Wasteland contains new hazards, diseases, plants and poisons, as well as rules and guidelines for making the terrain your adventurers pass through more than just backdrop. Includes five encounters designed to take advantage of the new rules presented herein, with information on scaling them up or down depending on the power level of your adventuring party. This Sword & Sorcery book is published under the Open Game License and is 100% compatible with 3rd Edition rules and the d20 System. Requires the use of the Dungeons and Dragons Player's Handbook, Third Edition, published by Wizards of the Coast. Wilderness & Wasteland is a 64-page location and encounters sourcebook for dungeon masters to use as inspiration in their Dungeons & Dragons Third Edition ruleset campaigns -- a d20 role playing game system. Published by White Wolf Publishing 2002 Cover art by Kieran Yanner ISBN: 978-1-58846-121-6 WW8331 Softcover 64 pages Condition FINE Previously owned. Cover facings have light wear with soft scuffing, scratching, and edge wear. Pages are tight, bright, unmarked, and appear very lightly read. Please view actual scans.Wilderness & Wastelands (D&D Sword & Sorcery sourcebook d20 2002 White Wolf)
Wilderness & Wastelands (D&D Sword & Sorcery sourcebook d20 2002 White Wolf)
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Description
Sword & Sorcery
d20 System
Wilderness & Wasteland
Scarred Lands Encounters
A Sourcebook for 3rd Edition Fantasy Roleplaying
Danger All Around
The threats adventurers face go far beyond the creatures that lie in wait for them -- the very terrain through which they travel can be a danger. Wilderness & Wasteland contains new hazards, diseases, plants and poisons, as well as rules and guidelines for making the terrain your adventurers pass through more than just backdrop. Includes five encounters designed to take advantage of the new rules presented herein, with information on scaling them up or down depending on the power level of your adventuring party.
This Sword & Sorcery book is published under the Open Game License and is 100% compatible with 3rd Edition rules and the d20 System.
Requires the use of the
Dungeons and Dragons Player's Handbook
,
Third Edition,
published by
Wizards of the Coast
.
Wilderness & Wasteland is a 64-page location and encounters sourcebook for dungeon masters to use as inspiration in their Dungeons & Dragons Third Edition ruleset campaigns -- a d20 role playing game system.
Published by White Wolf Publishing 2002
Cover art by Kieran Yanner
ISBN: 978-1-58846-121-6
WW8331
Softcover
64 pages
Condition
FINE
Previously owned.
Cover facings have light wear with soft scuffing, scratching, and edge wear.
Pages are tight, bright, unmarked, and appear very lightly read.
Please view actual scans.
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About Us
Hello fellow role playing enthusiast. I have been playing Dungeon's and Dragon's since 1976 and have played each version extensively. Since I first read Andre Norton's "Quag Keep", I have been scouting ahead in dungeon crawls, hurling fireballs, casting illusions, saving damsel's in distress, praying to the gods for aide and seeking a truly lawful and ordered society. As a dungeon master I am true to Gary Gygax's original teachings and have DM'd in Greyhawk, Forgotten Realms, Dark Sun and a few other settings of my own creation. I am a recovering addict of Dark Ages of Camelot and have played Witcher, Baldur's Gate, Neverwinter's Night, Torment, Icewind Dale, Morrowind and Oblivion. I have dabbled in Magic the Gathering, Warhammer, Bloodbowl, Munchkin, Paranoia and am an avid board gamer as well.
I will do my best to keep you satisfied so
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GRADING SYSTEM
I sell products for future use and as such my grading is for the continued joyful service of the products. If you are a collector you should lower the grading step by one grade. (Ex. a Mint copy would be a collector's grade Very Fine)
New
- The copy is direct from publisher.
Mint
(Like New) - The copy is not direct from publisher but looks like new.
Very Fine
(Near Mint) - The copy has been lightly used but is crisp and without flaws.
Fine
(F) - The copy has been well cared for; all pages intact with no stray markings. All noticeable defects noted in description.
Very Good
(VG) - The copy has some abuse but all pages are intact with very few signs of previous use and still serviceable for continued use. All noticeable defects noted in description.
Good
(G) - The copy has been used but is still a serviceable copy. Major flaws are noted.
Fair
(F) - The copy has been used to the detriment of future use. Detriments are noted in description.
Poor
(P) - The copy has been severely abused and may not be suitable for further use. Use recommendations will be suggested.
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